What lessons can Games and Sims teach us about Life?
“How do you teach students to find appropriate information on legitimate sites?”, is a popular question consistently pitched to technology teachers who encourage their students to search along all the...
View ArticleIdeal Avatars may Motivate Real World Behavior
As a follow up to my last post asking how games & sims can teach lessons that will follow the player into the real world: A couple colleagues of mine passed along their January/February 2008 copy...
View ArticleSL Building and Inventory
WHO NEEDS PHYSICS ANYWAY? The first step towards being a good superhero is to realize that Scientific Laws are for suckers! In Second Life, gravity does not exist for objects until the law is...
View ArticleA Technology (non) Fiction Tale
Written by an experienced public school science educator inspired by attending a Tech Conference Imagine the following scenario: A UCSC student is sitting at a table in the window of an unnamed café...
View ArticleRUOK? LOL
Robert MacNeil of PBS’ “MacNeil-Lehrer Hour” wrote a book in 1986 entitled “The Story of English“. The book is a companion to a BBC TV series with the same name.MacNeil admittedly entered into his...
View ArticleVirtual Class Field Trips
The concept of “learning”, and how best to demonstrate a “change in behavior”, “change in the way one thinks”, or the more nebulous “continual process or appropriation”, is one that I am currently...
View ArticleSL Orientation
MAPS Second Life has two basic map views, “World Map” and “Mini Map”. In order to see what is happening ‘In World’ (within Second Life), the player may click on a “Map” button and scroll the mouse...
View ArticleEducational Social Networking
I recently came across this article, and was interested to find that the gigantic social games such as World of Warcraft and online Poker are now being “mashed up” with online social networking sites...
View ArticleA Lifeline from the Classroom
If the last blog entry did not upset rigid educators, then this one surely will… After attending the Digitial Immigrants/Digital Natives Conference put on by the CLMS, CLHS, and CUE groups, I was...
View ArticleSL Scripting & Holodeck Possibilies
SCRIPTING The programming code used within Second Life is the Linden Scripting Language (LSL), or “scripting” for short. As Instructables states, “Scripts can make an object move, listen, talk,...
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